18 lines
841 B
TypeScript
18 lines
841 B
TypeScript
import { expect, test } from "bun:test"
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import { Tree, TREE_KINDS } from "../game/actors/Tree"
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// The chunk baker (level.ts) accumulates geometry into a mesh per material key and
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// only draws keys listed in MAT_ORDER. A tree species that declares a trunk/foliage
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// material outside that palette would bake geometry that is silently never drawn.
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// Freeze the palette here so a typo'd or unregistered material key fails a test.
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const MATERIAL_KEYS = new Set(["grass", "rock", "bark", "birch", "leaf", "needle", "flower"])
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test("every tree species maps to known chunk materials", () => {
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for (const kind of TREE_KINDS) {
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const s = Tree.species(kind)
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expect(s.kind).toBe(kind)
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expect(typeof s.build).toBe("function")
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expect(MATERIAL_KEYS.has(s.trunk)).toBe(true)
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expect(MATERIAL_KEYS.has(s.foliage)).toBe(true)
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}
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})
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