import { expect, test } from "bun:test" import { Tree, TREE_KINDS } from "../game/actors/Tree" // The chunk baker (level.ts) accumulates geometry into a mesh per material key and // only draws keys listed in MAT_ORDER. A tree species that declares a trunk/foliage // material outside that palette would bake geometry that is silently never drawn. // Freeze the palette here so a typo'd or unregistered material key fails a test. const MATERIAL_KEYS = new Set(["grass", "rock", "bark", "birch", "leaf", "needle", "flower"]) test("every tree species maps to known chunk materials", () => { for (const kind of TREE_KINDS) { const s = Tree.species(kind) expect(s.kind).toBe(kind) expect(typeof s.build).toBe("function") expect(MATERIAL_KEYS.has(s.trunk)).toBe(true) expect(MATERIAL_KEYS.has(s.foliage)).toBe(true) } })