1.1 KiB
Meat Engine
Meat separates reusable first-person game capabilities from one game's concrete world and creatures.
Language
Level Definition: A complete engine-shaped input for creating one live Level. Game code produces it from concrete values and definitions; it is not the worker rendering payload. Avoid: Scene assembly
Level: A live playable world created from a Level Definition, including terrain, actors, collision, and rendering state. Avoid: Map, scene
Terrain: A bounded ground surface that can report height at any horizontal world position. Avoid: Ground mesh
Actor Definition: A concrete reusable definition of one moving thing's behavior, representation, transform, and physical presence. Actor instances reference definitions directly. Avoid: Mob kind, actor kind, type registry
Prefab: A concrete reusable definition for static level content, including its geometry and optional physical presence. Placed prefabs reference definitions directly. Avoid: Prop kind, tree kind, species registry
Render Scene: The behavior-free rendering projection of a Level. Avoid: Level