feat: game/engine split refactor + skybox
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34 changed files with 610 additions and 218 deletions
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import { expect, test } from "bun:test"
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import { Tree, TREE_KINDS } from "../engine/scene/Tree"
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import { Tree, TREE_KINDS } from "../game/actors/Tree"
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// The chunk baker (level.ts) accumulates geometry into a mesh per material key and
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// only draws keys listed in MAT_ORDER. A tree species that declares a trunk/foliage
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