44 lines
1.4 KiB
TypeScript
44 lines
1.4 KiB
TypeScript
import { Terrain } from "../../Terrain"
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import type { Mesh } from "../../../engine/scene/Mesh"
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import type { Mob } from "../Mob"
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import type { Entity } from "../../../engine/scene/Actor"
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import { ellipsoid, nextRand, ovoidZ, wanderHeading, wing } from "./mobkit"
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export const bee: Entity<Mob, Terrain> = {
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name: "bee",
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build,
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update,
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boundingRadius: 0.5,
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bodyHeight: 0.5,
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}
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const LEASH = 6
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const SPEED = 1.7
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const TURN_MIN = 0.4
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const TURN_SPAN = 1
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const HOVER = 1.1
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const BOB_AMP = 0.18
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const BOB_FREQ = 3
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function build(mesh: Mesh): void {
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// Fore-aft ovoid body striped along its length, a dark head at the front, two
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// pale wings. UVs: bee texture is stripe bands (left), head-dark (mid), wing-pale
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// (right); the body maps v along z so the stripes band across it.
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ovoidZ(mesh, -0.4, 0.4, 0.24, 7, 5, 0, 0.54, 0, 1)
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ellipsoid(mesh, 0, 0.02, 0.44, 0.16, 0.16, 0.16, 5, 4, 0.6, 0.79, 0, 1)
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wing(mesh, 1, 0.83, 0.99, 0, 1)
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wing(mesh, -1, 0.83, 0.99, 0, 1)
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}
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function update(mob: Mob, dt: number, terrain: Terrain): void {
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mob.phase += dt
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mob.timer -= dt
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if (mob.timer <= 0) {
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mob.heading = wanderHeading(mob, LEASH, 1.4)
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mob.timer = TURN_MIN + nextRand(mob) * TURN_SPAN
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}
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mob.position.x += Math.sin(mob.heading) * SPEED * dt
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mob.position.z += Math.cos(mob.heading) * SPEED * dt
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const ground = Terrain.height(terrain, mob.position.x, mob.position.z)
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mob.position.y = ground + HOVER + Math.sin(mob.phase * BOB_FREQ) * BOB_AMP
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}
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