𝓜𝓔𝓐𝓣 https://meat.errilaz.org/
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2026-08-24 16:12:34 +02:00
.husky feat: 1995 2026-08-04 02:09:54 +02:00
app refactor: tsconfig paths 2026-08-24 15:54:44 +02:00
assets feat: game/engine split refactor + skybox 2026-08-08 14:15:32 +02:00
engine refactor: move world concepts into engine 2026-08-24 15:17:53 +02:00
game refactor: tsconfig paths 2026-08-24 15:54:44 +02:00
scripts feat: robins 2026-08-07 13:37:30 +02:00
server feat: 1995 2026-08-04 02:09:54 +02:00
shared feat: 1995 2026-08-04 02:09:54 +02:00
tests refactor: tsconfig paths 2026-08-24 15:54:44 +02:00
.gitignore chore: move project artifacts elsewhere 2026-08-24 15:27:29 +02:00
bun.lock feat: threads 2026-08-05 09:24:13 +02:00
bunfig.toml feat: 1995 2026-08-04 02:09:54 +02:00
commitlint.config.ts feat: 1995 2026-08-04 02:09:54 +02:00
index.html feat: threads 2026-08-05 09:24:13 +02:00
LICENSE chore: move project artifacts elsewhere 2026-08-24 15:27:29 +02:00
meat.code-workspace refactor: tsconfig paths 2026-08-24 15:54:44 +02:00
oxfmt.config.ts feat: 1995 2026-08-04 02:09:54 +02:00
oxlint.config.ts feat: threads 2026-08-05 09:24:13 +02:00
package.json feat: threads 2026-08-05 09:24:13 +02:00
README.md docs: clean up 2026-08-24 16:12:34 +02:00
regime.config.json feat: terrain 2026-08-04 12:51:07 +02:00
tsconfig.app.json feat: game/engine split refactor + skybox 2026-08-08 14:15:32 +02:00
tsconfig.base.json refactor: tsconfig paths 2026-08-24 15:54:44 +02:00
tsconfig.config.json feat: 1995 2026-08-04 02:09:54 +02:00
tsconfig.engine.json feat: 1995 2026-08-04 02:09:54 +02:00
tsconfig.game.json feat: game/engine split refactor + skybox 2026-08-08 14:15:32 +02:00
tsconfig.json feat: game/engine split refactor + skybox 2026-08-08 14:15:32 +02:00
tsconfig.server.json feat: 1995 2026-08-04 02:09:54 +02:00
tsconfig.shared.json feat: 1995 2026-08-04 02:09:54 +02:00
tsconfig.test.json docs: save memory 2026-08-04 03:11:46 +02:00
vite.config.ts feat: threads 2026-08-05 09:24:13 +02:00

MEAT

TODO

  • knobs
    • clouds: off, basic, fancy
    • clouds: detail
    • all the other knobs
  • Look into taking advantage of HMR for assets/scripts