import type { Character, CharacterConfig, } from "../engine/world/CharacterController" export type Player = Character & { pitch: number } /** Concrete player tuning. Movement and collision behavior live in engine. */ export namespace Player { export const actorCollisionRange = 3 export const config: CharacterConfig = { radius: 0.35, speed: 6, runMultiplier: 2, gravity: 22, jumpSpeed: 14, eyeHeight: 1.6, } export function create(): Player { return { position: { x: 0, y: 0, z: 8 }, yaw: 0, pitch: 0, velocityY: 0, onGround: true, } } }