import type { Mat4 } from "../math/Mat4" /** The six view-frustum planes packed as (a, b, c, d) each, normal pointing * inward: a point is inside a plane when a*x + b*y + c*z + d >= 0. */ export type Frustum = Float32Array export namespace Frustum { /** Extract the planes from a view-projection matrix (Gribb-Hartmann). Our Mat4 * is column-major (`m[col*4 + row]`), so a clip-space row `i` gathers the * `i`-th entry of every column. Left/right/bottom/top/near/far are the row * sums/differences with the w-row. */ export function fromViewProj(m: Mat4): Frustum { const rx = [m[0], m[1], m[2], m[3]] const ry = [m[4], m[5], m[6], m[7]] const rz = [m[8], m[9], m[10], m[11]] const rw = [m[12], m[13], m[14], m[15]] // Row i of the clip matrix = (rx[i], ry[i], rz[i], rw[i]). const row = (i: number): [number, number, number, number] => [rx[i], ry[i], rz[i], rw[i]] const [x0, y0, z0, w0] = row(0) const [x1, y1, z1, w1] = row(1) const [x2, y2, z2, w2] = row(2) const [x3, y3, z3, w3] = row(3) const f = new Float32Array(24) plane(f, 0, x3 + x0, y3 + y0, z3 + z0, w3 + w0) // left plane(f, 1, x3 - x0, y3 - y0, z3 - z0, w3 - w0) // right plane(f, 2, x3 + x1, y3 + y1, z3 + z1, w3 + w1) // bottom plane(f, 3, x3 - x1, y3 - y1, z3 - z1, w3 - w1) // top plane(f, 4, x3 + x2, y3 + y2, z3 + z2, w3 + w2) // near plane(f, 5, x3 - x2, y3 - y2, z3 - z2, w3 - w2) // far return f } /** True if the axis-aligned box might be visible. Conservative: tests the box * corner farthest along each plane normal; the box is culled only if that * corner is still outside some plane, so nothing visible is ever dropped. */ export function intersectsAabb( f: Frustum, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, ): boolean { for (let p = 0; p < 24; p += 4) { const a = f[p] const b = f[p + 1] const c = f[p + 2] const px = a >= 0 ? maxX : minX const py = b >= 0 ? maxY : minY const pz = c >= 0 ? maxZ : minZ if (a * px + b * py + c * pz + f[p + 3] < 0) { return false } } return true } function plane(f: Frustum, i: number, a: number, b: number, c: number, d: number): void { const inv = 1 / Math.hypot(a, b, c) f[i * 4] = a * inv f[i * 4 + 1] = b * inv f[i * 4 + 2] = c * inv f[i * 4 + 3] = d * inv } }