feat: 1995
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fb89263930
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173
scripts/gen-assets.ts
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173
scripts/gen-assets.ts
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import { deflateSync } from "node:zlib"
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// Procedurally draw the placeholder textures and write them to /assets as PNGs.
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// One-shot dev tool: `bun run assets`. Swap the output files for real art
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// anytime; the filenames are the contract the game loads.
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const CRC_TABLE = buildCrcTable()
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function buildCrcTable(): Uint32Array {
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const table = new Uint32Array(256)
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for (let n = 0; n < 256; n++) {
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let c = n
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for (let k = 0; k < 8; k++) {
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c = (c & 1) === 1 ? 0xEDB88320 ^ (c >>> 1) : c >>> 1
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}
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table[n] = c >>> 0
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}
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return table
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}
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function crc32(bytes: Uint8Array): number {
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let c = 0xFFFFFFFF
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for (let i = 0; i < bytes.length; i++) {
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c = CRC_TABLE[(c ^ bytes[i]) & 0xFF] ^ (c >>> 8)
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}
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return (c ^ 0xFFFFFFFF) >>> 0
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}
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function chunk(type: string, data: Uint8Array): Uint8Array {
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const body = new Uint8Array(4 + data.length)
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for (let i = 0; i < 4; i++) {
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body[i] = type.charCodeAt(i)
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}
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body.set(data, 4)
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const out = new Uint8Array(8 + body.length)
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const view = new DataView(out.buffer)
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view.setUint32(0, data.length)
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out.set(body, 4)
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view.setUint32(4 + body.length, crc32(body))
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return out
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}
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function concat(parts: Uint8Array[]): Uint8Array {
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const total = parts.reduce((n, p) => n + p.length, 0)
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const out = new Uint8Array(total)
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let offset = 0
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for (const part of parts) {
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out.set(part, offset)
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offset += part.length
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}
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return out
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}
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/** Encode 8-bit RGBA pixels as a PNG byte stream. */
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function encodePng(width: number, height: number, rgba: Uint8Array): Uint8Array {
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const signature = new Uint8Array([137, 80, 78, 71, 13, 10, 26, 10])
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const ihdr = new Uint8Array(13)
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const view = new DataView(ihdr.buffer)
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view.setUint32(0, width)
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view.setUint32(4, height)
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ihdr[8] = 8 // bit depth
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ihdr[9] = 6 // color type: RGBA
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const stride = width * 4
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const raw = new Uint8Array((stride + 1) * height)
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for (let y = 0; y < height; y++) {
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raw[y * (stride + 1)] = 0 // filter type: none
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raw.set(rgba.subarray(y * stride, y * stride + stride), y * (stride + 1) + 1)
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}
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const idat = new Uint8Array(deflateSync(raw))
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return concat([signature, chunk("IHDR", ihdr), chunk("IDAT", idat), chunk("IEND", new Uint8Array(0))])
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}
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type Shade = (x: number, y: number) => [number, number, number, number]
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function draw(width: number, height: number, shade: Shade): Uint8Array {
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const rgba = new Uint8Array(width * height * 4)
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const [r, g, b, a] = shade(x, y)
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const i = (y * width + x) * 4
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rgba[i] = clamp(r)
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rgba[i + 1] = clamp(g)
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rgba[i + 2] = clamp(b)
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rgba[i + 3] = clamp(a)
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}
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}
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return rgba
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}
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function clamp(v: number): number {
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return Math.max(0, Math.min(255, Math.round(v)))
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}
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/** Deterministic value noise in roughly [-1, 1] from integer coords. */
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function noise(x: number, y: number): number {
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const n = Math.sin(x * 12.9898 + y * 78.233) * 43758.5453
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return (n - Math.floor(n)) * 2 - 1
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}
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// --- Textures ------------------------------------------------------------
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const floor: Shade = (x, y) => {
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const grout = x % 32 < 2 || y % 32 < 2
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if (grout) {
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return [58, 58, 70, 255]
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}
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const n = noise(x, y) * 14
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return [132 + n, 130 + n, 120 + n, 255]
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}
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const wall: Shade = (x, y) => {
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const row = Math.floor(y / 16)
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const bx = (x + (row % 2) * 16) % 32
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const mortar = y % 16 < 2 || bx < 2
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if (mortar) {
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return [48, 44, 44, 255]
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}
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const n = noise(x, y) * 12
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return [150 + n, 72 + n, 56 + n, 255]
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}
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const crate: Shade = (x, y) => {
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const edge = x < 3 || x > 60 || y < 3 || y > 60
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const band = (x > 29 && x < 35) || (y > 29 && y < 35)
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const bolt = (x - 8) ** 2 + (y - 8) ** 2 < 6 || (x - 55) ** 2 + (y - 55) ** 2 < 6
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const n = noise(x, y) * 10 + Math.sin(y * 0.5) * 8
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if (bolt) {
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return [60, 46, 26, 255]
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}
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if (edge || band) {
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return [96, 62, 30, 255]
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}
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return [140 + n, 96 + n, 46 + n, 255]
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}
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// 48x64, transparent background, a simple round-topped figure with eyes.
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const npc: Shade = (x, y) => {
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const dx = (x - 24) / 17
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const dy = (y - 34) / 24
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const d = dx * dx + dy * dy
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if (d > 1) {
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return [0, 0, 0, 0]
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}
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const outline = d > 0.82
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const eye = (x - 17) ** 2 + (y - 28) ** 2 < 9 || (x - 31) ** 2 + (y - 28) ** 2 < 9
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const pupil = (x - 17) ** 2 + (y - 29) ** 2 < 2 || (x - 31) ** 2 + (y - 29) ** 2 < 2
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if (pupil) {
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return [20, 20, 30, 255]
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}
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if (eye) {
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return [235, 235, 240, 255]
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}
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if (outline) {
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return [30, 70, 50, 255]
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}
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const n = noise(x, y) * 12
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return [70 + n, 165 + n, 110 + n, 255]
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}
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// --- Write ---------------------------------------------------------------
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const assets: Array<[string, number, number, Shade]> = [
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["floor", 64, 64, floor],
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["wall", 64, 64, wall],
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["crate", 64, 64, crate],
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["npc", 48, 64, npc],
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]
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for (const [name, w, h, shade] of assets) {
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const png = encodePng(w, h, draw(w, h, shade))
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await Bun.write(`assets/${name}.png`, png)
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console.log(`assets/${name}.png (${w}x${h}, ${png.length} bytes)`)
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}
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