feat: game/engine split refactor + skybox

This commit is contained in:
Dan Finch 2026-08-08 14:15:32 +02:00
parent 581e5892b0
commit eeedcb8e48
34 changed files with 610 additions and 218 deletions

View file

@ -2,10 +2,11 @@ import { Framebuffer } from "../engine/render/Framebuffer"
import type { RenderConfig } from "../engine/render/RenderConfig"
import type { Mat4 } from "../engine/math/Mat4"
import type { Camera } from "../engine/scene/Camera"
import { MOB_KINDS } from "../engine/scene/Mob"
import { renderBand, MOB_FLOATS, type MobDraw, type Scene } from "./renderScene"
import { MOB_KINDS } from "../game/actors/Mob"
import { renderBand, MOB_FLOATS, type MobDraw, type Scene } from "../game/renderScene"
/** Sky is drawn at 1/SKY_STEP resolution; band splits align to it. */
/** Clouds are drawn at 1/SKY_STEP resolution (the sky base + sun stay per-pixel);
* band splits align to it so the cloud block grid stays seamless across workers. */
const SKY_STEP = 2
/** Use worker threads when the page can share memory (else single-thread). */
const ENABLE_WORKERS = true