feat: game/engine split refactor + skybox
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34 changed files with 610 additions and 218 deletions
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@ -1,7 +1,7 @@
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import type { Framebuffer } from "../engine/render/Framebuffer"
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import type { RenderConfig } from "../engine/render/RenderConfig"
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import { MOB_KINDS } from "../engine/scene/Mob"
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import { renderBand, MOB_FLOATS, type MobDraw, type Scene } from "./renderScene"
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import { MOB_KINDS } from "../game/actors/Mob"
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import { renderBand, MOB_FLOATS, type MobDraw, type Scene } from "../game/renderScene"
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/** One-time setup: shared framebuffer + control/param buffers, the (cloned)
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* scene, this worker's row band, and its index into the per-worker times array. */
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