feat: robins

This commit is contained in:
Dan Finch 2026-08-07 13:37:30 +02:00
parent a4490f7a20
commit bd88d3cbd6
12 changed files with 159 additions and 54 deletions

View file

@ -24,7 +24,7 @@ export type Scene = {
npc: { position: Vec3; size: Vec2 }
/** Canonical local-space mob meshes, one per kind, built once + shared by every
* instance (each instance differs only by its per-frame model matrix). */
mobMesh: { frog: Mesh; bee: Mesh }
mobMesh: Record<MobKind, Mesh>
/** How many mobs the sim has -- sizes the worker's shared transform buffer. */
mobCount: number
sky: SkyConfig
@ -36,7 +36,11 @@ export type Scene = {
* `renderBand` (single-thread) or packed into the shared `mobState` buffer and
* rebuilt in each worker. `MOB_FLOATS` is that packed layout's stride. */
export type MobDraw = { kind: MobKind; x: number; y: number; z: number; heading: number; scale: number }
export const MOB_FLOATS = 6 // kind(0/1), x, y, z, heading, scale
export const MOB_FLOATS = 6 // kind index, x, y, z, heading, scale
/** Canonical kind order -- the index packed into the shared `mobState` buffer
* (main packs `indexOf`, each worker reads it back). Keep frog/bee first so the
* existing indices don't shift. */
export const MOB_KINDS: MobKind[] = ["frog", "bee", "robin"]
/** Chunk indices whose bounding box is inside the view frustum. Computed once on
* the main thread and shared with every worker (so they don't each re-cull). */
@ -122,10 +126,8 @@ export function renderBand(
// own model matrix (viewProj x model). Drawn double-sided (cull off) -- they're
// small and few, so the winding-correct backface cull isn't worth the fuss.
for (const m of mobDraws) {
const mesh = m.kind === "bee" ? scene.mobMesh.bee : scene.mobMesh.frog
const texture = m.kind === "bee" ? tx.bee : tx.frog
const mvp = Mat4.multiply(viewProj, Mat4.compose(m.x, m.y, m.z, m.heading, m.scale))
Rasterizer.draw(fb, mesh, texture, mvp, config, false, y0, y1)
Rasterizer.draw(fb, scene.mobMesh[m.kind], tx[m.kind], mvp, config, false, y0, y1)
}
Framebuffer.quantize(fb, config, y0, y1)
}