refactor: tsconfig paths
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25 changed files with 108 additions and 108 deletions
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@ -1,5 +1,5 @@
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import { expect, test } from "bun:test"
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import { Actor, type Actor as RuntimeActor, type ActorDefinition } from "../engine/scene/Actor"
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import { Actor, type Actor as RuntimeActor, type ActorDefinition } from "engine/scene/Actor"
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type World = { updates: string[] }
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@ -1,7 +1,7 @@
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import { expect, test } from "bun:test"
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import type { Texture } from "../engine/render/Texture"
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import { buildLevel } from "../game/level"
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import type { Textures } from "../game/textures"
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import type { Texture } from "engine/render/Texture"
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import { buildLevel } from "game/level"
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import type { Textures } from "game/textures"
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const texture: Texture = { width: 1, height: 1, data: new Uint32Array([0xFFFFFFFF]) }
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const textures: Textures = {
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@ -1,7 +1,7 @@
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import { expect, test } from "bun:test"
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import { RenderProtocol } from "../engine/render/RenderProtocol"
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import type { RenderInstance } from "../engine/render/RenderScene"
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import type { Camera } from "../engine/scene/Camera"
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import { RenderProtocol } from "engine/render/RenderProtocol"
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import type { RenderInstance } from "engine/render/RenderScene"
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import type { Camera } from "engine/scene/Camera"
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test("render camera protocol owns its complete shared layout", () => {
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const input: Camera = { position: { x: 1, y: 2, z: 3 }, yaw: 4, pitch: 5, fov: 6 }
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