refactor: tsconfig paths
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25 changed files with 108 additions and 108 deletions
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@ -1,22 +1,22 @@
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import { Color } from "../engine/render/Color"
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import type { Material } from "../engine/render/Material"
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import type { CloudLayer, SkyConfig } from "../engine/render/Sky"
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import { ChunkBuilder } from "../engine/render/ChunkBuilder"
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import { Actor, type ActorDefinition } from "../engine/scene/Actor"
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import { Mesh } from "../engine/scene/Mesh"
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import { MeshBuilder } from "../engine/scene/MeshBuilder"
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import { Color } from "engine/render/Color"
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import type { Material } from "engine/render/Material"
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import type { CloudLayer, SkyConfig } from "engine/render/Sky"
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import { ChunkBuilder } from "engine/render/ChunkBuilder"
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import { Actor, type ActorDefinition } from "engine/scene/Actor"
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import { Mesh } from "engine/scene/Mesh"
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import { MeshBuilder } from "engine/scene/MeshBuilder"
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import {
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Prefab,
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type PlacedPrefab,
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type Prefab as PrefabDefinition,
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} from "../engine/scene/Prefab"
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import type { BoxCollider, Collider } from "../engine/world/Collider"
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import { Level, type Level as RuntimeLevel } from "../engine/world/Level"
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} from "engine/scene/Prefab"
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import type { BoxCollider, Collider } from "engine/world/Collider"
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import { Level, type Level as RuntimeLevel } from "engine/world/Level"
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import {
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Terrain,
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type RollingTerrainConfig,
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type Terrain as Ground,
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} from "../engine/world/Terrain"
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} from "engine/world/Terrain"
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import { Boulder } from "./actors/Boulder"
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import { Bush } from "./actors/Bush"
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import { Flower, type FlowerStyle } from "./actors/Flower"
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