refactor: tsconfig paths

This commit is contained in:
Dan Finch 2026-08-24 15:54:44 +02:00
parent acbb4e9d98
commit 85a44235d3
25 changed files with 108 additions and 108 deletions

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@ -1,7 +1,7 @@
import { Vec3 } from "../../../engine/math/Vec3"
import type { Mesh } from "../../../engine/scene/Mesh"
import type { Material } from "../../../engine/render/Material"
import type { Prefab } from "../../../engine/scene/Prefab"
import { Vec3 } from "engine/math/Vec3"
import type { Mesh } from "engine/scene/Mesh"
import type { Material } from "engine/render/Material"
import type { Prefab } from "engine/scene/Prefab"
import type { Tree } from "../Tree"
import { blob, lerp, limb, TAU, rng } from "./treekit"

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@ -1,7 +1,7 @@
import { Vec3 } from "../../../engine/math/Vec3"
import type { Mesh } from "../../../engine/scene/Mesh"
import type { Material } from "../../../engine/render/Material"
import type { Prefab } from "../../../engine/scene/Prefab"
import { Vec3 } from "engine/math/Vec3"
import type { Mesh } from "engine/scene/Mesh"
import type { Material } from "engine/render/Material"
import type { Prefab } from "engine/scene/Prefab"
import type { Tree } from "../Tree"
import { blob, lerp, limb, TAU, rng } from "./treekit"

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@ -1,6 +1,6 @@
import type { Mesh } from "../../../engine/scene/Mesh"
import type { Material } from "../../../engine/render/Material"
import type { Prefab } from "../../../engine/scene/Prefab"
import type { Mesh } from "engine/scene/Mesh"
import type { Material } from "engine/render/Material"
import type { Prefab } from "engine/scene/Prefab"
import type { Tree } from "../Tree"
import { cone, lerp, limb, rng } from "./treekit"

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@ -1,5 +1,5 @@
import { Vec3 } from "../../../engine/math/Vec3"
import { STRIDE, type Mesh } from "../../../engine/scene/Mesh"
import { Vec3 } from "engine/math/Vec3"
import { STRIDE, type Mesh } from "engine/scene/Mesh"
// Shared faceted-geometry primitives + the per-tree RNG used by concrete tree
// prefab modules.