refactor: tsconfig paths
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25 changed files with 108 additions and 108 deletions
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@ -1,14 +1,14 @@
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import { Terrain, type Terrain as Ground } from "../../../engine/world/Terrain"
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import { Mesh, type Mesh as Geometry } from "../../../engine/scene/Mesh"
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import type { Material } from "../../../engine/render/Material"
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import type { ActorDefinition } from "../../../engine/scene/Actor"
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import { Terrain } from "engine/world/Terrain"
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import { Mesh, type Mesh as Geometry } from "engine/scene/Mesh"
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import type { Material } from "engine/render/Material"
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import type { ActorDefinition } from "engine/scene/Actor"
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import { Mob, type MobState } from "../Mob"
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import { ellipsoid, nextRand, wanderHeading } from "./mobkit"
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// Everything about the robin: round red-breasted bird that mostly hops like a frog
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// but now and then takes a short powered flight to a new perch.
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export type Robin = ActorDefinition<MobState, Ground>
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export type Robin = ActorDefinition<MobState, Terrain>
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export namespace Robin {
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export function create(material: Material): Robin {
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@ -53,7 +53,7 @@ function build(mesh: Geometry): void {
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ellipsoid(mesh, 0, 0.26, -0.32, 0.09, 0.05, 0.16, 4, 2, 0, 0.38, 0, 1) // tail (brown)
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}
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function update(mob: MobState, dt: number, terrain: Ground): void {
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function update(mob: MobState, dt: number, terrain: Terrain): void {
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if (mob.grounded) {
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mob.timer -= dt
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mob.position.y = Terrain.height(terrain, mob.position.x, mob.position.z)
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