feat: terrain
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f86b4ada13
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81474b6bca
13 changed files with 251 additions and 279 deletions
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@ -108,6 +108,16 @@ const floor: Shade = (x, y) => {
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return [132 + n, 130 + n, 120 + n, 255]
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}
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// Outdoor ground. Green, busy, with faux vertical blades and soft patches, kept
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// free of strong low-frequency features so it tiles across the terrain without an
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// obvious repeating grid.
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const grass: Shade = (x, y) => {
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const n = noise(x, y) * 18
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const blade = noise(x, y * 3) * 8
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const patch = noise(Math.floor(x / 8), Math.floor(y / 8)) * 14
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return [56 + n * 0.7 + patch * 0.5, 116 + n + blade + patch, 50 + n * 0.5 + patch * 0.4, 255]
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}
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const wall: Shade = (x, y) => {
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const row = Math.floor(y / 16)
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const bx = (x + (row % 2) * 16) % 32
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@ -161,6 +171,7 @@ const npc: Shade = (x, y) => {
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const assets: Array<[string, number, number, Shade]> = [
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["floor", 64, 64, floor],
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["grass", 64, 64, grass],
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["wall", 64, 64, wall],
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["crate", 64, 64, crate],
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["npc", 48, 64, npc],
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