feat: foilage

This commit is contained in:
Dan Finch 2026-08-04 23:03:55 +02:00
parent 67cd54fe33
commit 6fb46573da
9 changed files with 270 additions and 19 deletions

View file

@ -2,6 +2,7 @@ import type { Texture } from "../engine/render/Texture"
import barkUrl from "../assets/bark.png"
import crateUrl from "../assets/crate.png"
import floorUrl from "../assets/floor.png"
import flowerUrl from "../assets/flower.png"
import grassUrl from "../assets/grass.png"
import leafUrl from "../assets/leaf.png"
import needleUrl from "../assets/needle.png"
@ -16,6 +17,7 @@ export type Textures = {
leaf: Texture
needle: Texture
rock: Texture
flower: Texture
wall: Texture
crate: Texture
npc: Texture
@ -23,18 +25,19 @@ export type Textures = {
/** Load every game texture up front. Call once before starting the loop. */
export async function loadTextures(): Promise<Textures> {
const [floor, grass, bark, leaf, needle, rock, wall, crate, npc] = await Promise.all([
const [floor, grass, bark, leaf, needle, rock, flower, wall, crate, npc] = await Promise.all([
loadTexture(floorUrl),
loadTexture(grassUrl),
loadTexture(barkUrl),
loadTexture(leafUrl),
loadTexture(needleUrl),
loadTexture(rockUrl),
loadTexture(flowerUrl),
loadTexture(wallUrl),
loadTexture(crateUrl),
loadTexture(npcUrl),
])
return { floor, grass, bark, leaf, needle, rock, wall, crate, npc }
return { floor, grass, bark, leaf, needle, rock, flower, wall, crate, npc }
}
function loadTexture(url: string): Promise<Texture> {