feat: actors stage 2

This commit is contained in:
Dan Finch 2026-08-07 19:11:43 +02:00
parent 4869db01e5
commit 581e5892b0
19 changed files with 752 additions and 594 deletions

18
tests/trees.test.ts Normal file
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import { expect, test } from "bun:test"
import { Tree, TREE_KINDS } from "../engine/scene/Tree"
// The chunk baker (level.ts) accumulates geometry into a mesh per material key and
// only draws keys listed in MAT_ORDER. A tree species that declares a trunk/foliage
// material outside that palette would bake geometry that is silently never drawn.
// Freeze the palette here so a typo'd or unregistered material key fails a test.
const MATERIAL_KEYS = new Set(["grass", "rock", "bark", "birch", "leaf", "needle", "flower"])
test("every tree species maps to known chunk materials", () => {
for (const kind of TREE_KINDS) {
const s = Tree.species(kind)
expect(s.kind).toBe(kind)
expect(typeof s.build).toBe("function")
expect(MATERIAL_KEYS.has(s.trunk)).toBe(true)
expect(MATERIAL_KEYS.has(s.foliage)).toBe(true)
}
})