feat: actors stage 2
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19 changed files with 752 additions and 594 deletions
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tests/mobs.test.ts
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21
tests/mobs.test.ts
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import { expect, test } from "bun:test"
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import { MOB_KINDS, Mob } from "../engine/scene/Mob"
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// The mob SAB packs a kind as its index in MOB_KINDS; the main thread and every
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// render worker must agree on that order. Freeze it here: appending a kind is fine,
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// but reordering or removing an existing one silently corrupts which mesh/texture a
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// worker draws.
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test("MOB_KINDS order is frozen (mob SAB ids)", () => {
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expect(MOB_KINDS).toEqual(["frog", "bee", "robin"])
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})
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test("every kind resolves to a complete definition", () => {
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for (const kind of MOB_KINDS) {
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const d = Mob.def(kind)
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expect(d.name).toBe(kind)
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expect(typeof d.build).toBe("function")
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expect(typeof d.update).toBe("function")
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expect(d.boundingRadius).toBeGreaterThan(0)
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expect(d.bodyHeight).toBeGreaterThan(0)
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}
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})
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