feat: actors stage 2
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19 changed files with 752 additions and 594 deletions
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@ -36,11 +36,7 @@ export type Scene = {
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* `renderBand` (single-thread) or packed into the shared `mobState` buffer and
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* rebuilt in each worker. `MOB_FLOATS` is that packed layout's stride. */
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export type MobDraw = { kind: MobKind; x: number; y: number; z: number; heading: number; scale: number }
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export const MOB_FLOATS = 6 // kind index, x, y, z, heading, scale
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/** Canonical kind order -- the index packed into the shared `mobState` buffer
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* (main packs `indexOf`, each worker reads it back). Keep frog/bee first so the
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* existing indices don't shift. */
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export const MOB_KINDS: MobKind[] = ["frog", "bee", "robin"]
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export const MOB_FLOATS = 6 // kind index (into MOB_KINDS), x, y, z, heading, scale
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/** Chunk indices whose bounding box is inside the view frustum. Computed once on
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* the main thread and shared with every worker (so they don't each re-cull). */
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