feat: actors stage 1

This commit is contained in:
Dan Finch 2026-08-07 16:58:24 +02:00
parent bd88d3cbd6
commit 4869db01e5
5 changed files with 112 additions and 60 deletions

12
engine/render/Material.ts Normal file
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import type { Texture } from "./Texture"
import type { Mesh } from "../scene/Mesh"
/** How a surface is drawn: which texture, and whether back-faces are culled.
* (Alpha-cutout is global in the `Rasterizer`.) A `Material` is shared by every
* draw that uses it, so the renderer no longer needs to know content by name. */
export type Material = { texture: Texture; cull: boolean }
/** A baked mesh paired with the material it draws with. A chunk (or any baked
* batch) is just a list of these, so adding a new surface/texture is data, not a
* new branch in the render loop. */
export type DrawGroup = { mesh: Mesh; material: Material }