feat: threads
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6fb46573da
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18 changed files with 878 additions and 125 deletions
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@ -46,6 +46,11 @@ export type RenderConfig = {
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* short draw distance and the shimmer of far geometry. It also colors pixels
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* no triangle covers, so the frame's clear color should match `fog.color`. */
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fog: Fog | null
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/** Beyond this distance (world units) trees + boulders draw as cheap low-poly
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* impostors instead of full geometry, cutting per-triangle work in dense
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* views. Kept inside `fog.far` so far detail is already fog-dimmed at the
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* switch; `Infinity` disables LOD. */
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lodDistance: number
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}
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/** Ready-made looks. The demo binds keys 1/2/3 to these, sweeping resolution,
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@ -61,6 +66,7 @@ export namespace RenderConfig {
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textureFilter: "nearest",
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lighting: "flat",
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fog: { color: Color.rgb(150, 170, 200), near: 12, far: 200 },
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lodDistance: 60,
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}
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export const ps1: RenderConfig = {
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@ -73,6 +79,7 @@ export namespace RenderConfig {
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textureFilter: "nearest",
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lighting: "flat",
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fog: { color: Color.rgb(150, 170, 200), near: 12, far: 200 },
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lodDistance: 60,
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}
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export const soft: RenderConfig = {
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@ -85,6 +92,7 @@ export namespace RenderConfig {
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textureFilter: "nearest",
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lighting: "flat",
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fog: { color: Color.rgb(170, 190, 215), near: 16, far: 240 },
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lodDistance: 70,
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}
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export const clean: RenderConfig = {
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@ -94,9 +102,9 @@ export namespace RenderConfig {
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colorDepth: 8,
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dither: 0,
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vertexSnap: 0,
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perspectiveCorrect: 1,
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textureFilter: "linear",
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lighting: "flat",
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fog: null,
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lodDistance: Infinity,
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}
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}
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