refactor: move world concepts into engine

This commit is contained in:
Toad 2026-08-24 15:17:53 +02:00
parent eeedcb8e48
commit 2d15c7ab8d
52 changed files with 3298 additions and 1558 deletions

View file

@ -1,9 +1,8 @@
import { Vec3 } from "../../../engine/math/Vec3"
import { STRIDE, type Mesh } from "../../../engine/scene/Mesh"
// Shared faceted-geometry primitives + the per-tree RNG, used by the species
// modules (Oak/Spruce/Birch). Kept separate so a species and the `Tree` registry
// don't form an import cycle.
// Shared faceted-geometry primitives + the per-tree RNG used by concrete tree
// prefab modules.
export const TAU = Math.PI * 2