refactor: move world concepts into engine
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52 changed files with 3298 additions and 1558 deletions
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@ -1,15 +1,28 @@
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import { Terrain } from "../../Terrain"
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import type { Mesh } from "../../../engine/scene/Mesh"
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import type { Mob } from "../Mob"
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import type { Entity } from "../../../engine/scene/Actor"
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import { Terrain, type Terrain as Ground } from "../../../engine/world/Terrain"
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import { Mesh, type Mesh as Geometry } from "../../../engine/scene/Mesh"
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import type { Material } from "../../../engine/render/Material"
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import type { ActorDefinition } from "../../../engine/scene/Actor"
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import { Mob, type MobState } from "../Mob"
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import { ellipsoid, nextRand, ovoidZ, wanderHeading, wing } from "./mobkit"
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export const bee: Entity<Mob, Terrain> = {
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name: "bee",
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build,
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update,
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boundingRadius: 0.5,
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bodyHeight: 0.5,
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export type Bee = ActorDefinition<MobState, Ground>
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export namespace Bee {
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export function create(material: Material): Bee {
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const mesh = Mesh.create()
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build(mesh)
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return {
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prototype: {
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groups: [{ mesh, material }],
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radius: 0.6,
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minY: -0.5,
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maxY: 1,
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},
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update,
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transform: Mob.transform,
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collider: (state) => Mob.collider(state, 0.5, 0.5, false),
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}
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}
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}
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const LEASH = 6
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@ -20,7 +33,7 @@ const HOVER = 1.1
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const BOB_AMP = 0.18
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const BOB_FREQ = 3
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function build(mesh: Mesh): void {
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function build(mesh: Geometry): void {
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// Fore-aft ovoid body striped along its length, a dark head at the front, two
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// pale wings. UVs: bee texture is stripe bands (left), head-dark (mid), wing-pale
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// (right); the body maps v along z so the stripes band across it.
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@ -30,7 +43,7 @@ function build(mesh: Mesh): void {
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wing(mesh, -1, 0.83, 0.99, 0, 1)
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}
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function update(mob: Mob, dt: number, terrain: Terrain): void {
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function update(mob: MobState, dt: number, terrain: Ground): void {
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mob.phase += dt
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mob.timer -= dt
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if (mob.timer <= 0) {
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