feat: bees and frogs

This commit is contained in:
Dan Finch 2026-08-07 12:49:13 +02:00
parent 46e7070b6b
commit 16f205babe
13 changed files with 540 additions and 31 deletions

View file

@ -1,8 +1,10 @@
import type { Texture } from "../engine/render/Texture"
import barkUrl from "../assets/bark.png"
import beeUrl from "../assets/bee.png"
import crateUrl from "../assets/crate.png"
import floorUrl from "../assets/floor.png"
import flowerUrl from "../assets/flower.png"
import frogUrl from "../assets/frog.png"
import grassUrl from "../assets/grass.png"
import leafUrl from "../assets/leaf.png"
import needleUrl from "../assets/needle.png"
@ -21,11 +23,13 @@ export type Textures = {
wall: Texture
crate: Texture
npc: Texture
frog: Texture
bee: Texture
}
/** Load every game texture up front. Call once before starting the loop. */
export async function loadTextures(): Promise<Textures> {
const [floor, grass, bark, leaf, needle, rock, flower, wall, crate, npc] = await Promise.all([
const [floor, grass, bark, leaf, needle, rock, flower, wall, crate, npc, frog, bee] = await Promise.all([
loadTexture(floorUrl),
loadTexture(grassUrl),
loadTexture(barkUrl),
@ -36,8 +40,10 @@ export async function loadTextures(): Promise<Textures> {
loadTexture(wallUrl),
loadTexture(crateUrl),
loadTexture(npcUrl),
loadTexture(frogUrl),
loadTexture(beeUrl),
])
return { floor, grass, bark, leaf, needle, rock, flower, wall, crate, npc }
return { floor, grass, bark, leaf, needle, rock, flower, wall, crate, npc, frog, bee }
}
function loadTexture(url: string): Promise<Texture> {