meat/game/player.ts

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import type {
Character,
CharacterConfig,
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} from "engine/world/CharacterController"
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export type Player = Character & {
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pitch: number
}
/** Concrete player tuning. Movement and collision behavior live in engine. */
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export namespace Player {
export const actorCollisionRange = 3
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export const config: CharacterConfig = {
radius: 0.35,
speed: 6,
runMultiplier: 2,
gravity: 22,
jumpSpeed: 14,
eyeHeight: 1.6,
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}
export function create(): Player {
return {
position: { x: 0, y: 0, z: 8 },
yaw: 0,
pitch: 0,
velocityY: 0,
onGround: true,
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}
}
}